AI Insights · Timothy · October 2024
Top 5 Match 3 Games on Android in Brazil: Q3 2024 Performance Review
Explore the Q3 2024 performance of Brazil's top Match 3 games on Android, including trends in downloads, revenue, and active users.
In the third quarter of 2024, the Match 3 games category on Android in Brazil saw significant activity with varied performances among the top five games. Leveraging data from Sensor Tower, we provide insights into their download numbers, revenue, and active user trends.
Fruit Merge: Juicy Drop Game by Brave HK Limited showcased impressive growth in both downloads and revenue. Weekly downloads started at around 2.9K in mid-July, escalating to approximately 107K by the end of September. Revenue followed a similar trajectory, beginning at $2K and peaking at $257K in the last week of the quarter. The game also experienced a substantial increase in weekly active users, climbing from 2.5K to about 155K.
Bubble Shooter Family from Playful Bytes maintained a consistent performance in downloads, peaking at 66K in late August before declining to 22K by the end of September. Revenue remained relatively steady with minor fluctuations, ranging from $13K to $41K weekly. Active users peaked at 278K in late August, with a slight decrease to 240K by the end of the quarter.
Marble Match Origin by LeisureLab Studios experienced a decline in downloads from early July, bottoming out at around 12.6K mid-quarter before recovering to approximately 30K by the end of September. Weekly active users followed a similar pattern, starting at 98K, dipping to 75K, and then rising again to 110K.
Bubble Shooter - Pop Bubbles from IVYGAMES saw a consistent decline in downloads, starting at 28K and dropping to just over 8K by the end of September. Revenue fluctuated slightly, ranging from $6K to $22K weekly. In terms of active users, the game peaked at 86K in late August but then decreased to 55K by the quarter's end.
Finally, Cup Heroes by VOODOO demonstrated a strong upward trend across all metrics. Downloads increased from 11K to 34K over the quarter. Revenue saw a steady climb, starting at $194K in early July and reaching $1.3M by the end of September. Weekly active users rose from 43K to nearly 98K, indicating growing engagement with the game.
For a more detailed analysis and further insights into these games and others, visit Sensor Tower's platform.